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	<title>We see in Pixels &#187; Review</title>
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	<link>https://weseeinpixels.com</link>
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		<title>[Review] Stealth Inc. 2 &#8211; A Game Of Clones</title>
		<link>https://weseeinpixels.com/stealth-inc-2-a-game-of-clones-review/</link>
		<comments>https://weseeinpixels.com/stealth-inc-2-a-game-of-clones-review/#comments</comments>
		<pubDate>Tue, 07 Apr 2015 08:25:48 +0000</pubDate>
		<dc:creator><![CDATA[Myke]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">https://weseeinpixels.com/?p=5147</guid>
		<description><![CDATA[<div><img width="300" height="169" src="/wp-content/uploads/2015/04/Stealth-Inc-22-300x169.jpg" class="attachment-rss-thumb wp-post-image" alt="Stealth Inc 2" /></div>Platforms: Xbox One, PC, PS4 (version reviewed), PS3, PSVita, WiiU &#160; When Stealth Inc released in 2013, it was at the beginning of the indie game revolution for home consoles. At the time, it was one of a host of digital only titles which signified the direction the industry would find itself today. Now we find ourselves inundated [&#8230;]]]></description>
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		<title>OlliOlli2 Review [PS4]</title>
		<link>https://weseeinpixels.com/olliolli2-review-ps4/</link>
		<comments>https://weseeinpixels.com/olliolli2-review-ps4/#comments</comments>
		<pubDate>Tue, 03 Mar 2015 14:56:40 +0000</pubDate>
		<dc:creator><![CDATA[Myke]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[SCEE]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[PS Vita]]></category>

		<guid isPermaLink="false">https://weseeinpixels.com/?p=5117</guid>
		<description><![CDATA[<div><img width="300" height="237" src="/wp-content/uploads/2015/03/Q86Jgk5p-38-XKBjcEMjiLTnXT2n9psZ0rR2C6At44Y-300x237.png" class="attachment-rss-thumb wp-post-image" alt="Q86Jgk5p-38-XKBjcEMjiLTnXT2n9psZ0rR2C6At44Y" /></div>Release Date: March 3rd (US), March 4th (EU) Platforms: PS4, PSVita (Includes Cross Save) &#160; When OlliOlli dropped last year from the guys at Roll7, I fell in love with its simplistic yet deviously deep and challenging game-play. It was yet another example of an indie developer putting fresh ideas to the table and exceeding in making something [&#8230;]]]></description>
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		<title>Never Alone Review [PS4]</title>
		<link>https://weseeinpixels.com/never-alone-review/</link>
		<comments>https://weseeinpixels.com/never-alone-review/#comments</comments>
		<pubDate>Tue, 18 Nov 2014 02:00:01 +0000</pubDate>
		<dc:creator><![CDATA[Myke]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">https://weseeinpixels.com/?p=4973</guid>
		<description><![CDATA[<div><img width="300" height="300" src="/wp-content/uploads/2014/11/NeverAlone_5-300x300.jpg" class="attachment-rss-thumb wp-post-image" alt="NeverAlone_5" /></div>Release Date: 18th November (Steam, PSN, Xbox Live) &#160; The rise of the &#8220;indie game&#8221; seems to have no end. People (including myself) assumed it was a fad, which would die once the big publishers started to get their act together with the new set of consoles. Titles such as Never Alone prove the movement [&#8230;]]]></description>
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		<title>Velocity 2X Review</title>
		<link>https://weseeinpixels.com/velocity-2x-review/</link>
		<comments>https://weseeinpixels.com/velocity-2x-review/#comments</comments>
		<pubDate>Tue, 02 Sep 2014 16:00:31 +0000</pubDate>
		<dc:creator><![CDATA[Myke]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[SCEE]]></category>
		<category><![CDATA[Geek]]></category>

		<guid isPermaLink="false">https://weseeinpixels.com/?p=4830</guid>
		<description><![CDATA[<div><img width="300" height="396" src="/wp-content/uploads/2014/09/Velocity2X1-300x396.jpg" class="attachment-rss-thumb wp-post-image" alt="Velocity2X" /></div>In 2012 when FuturLab dropped Velocity into our palms, the indie side-scrolling 2-D platformer (mouthful that is) craze was still in its infancy, at least on consoles anyway. It was a breath of fresh air with it&#8217;s stunning visuals and unique game-play mechanics. The year is now 2014 and it&#8217;s sequel has arrived, could this better the [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>OlliOlli Review [PS4]</title>
		<link>https://weseeinpixels.com/olliolli-review-ps4/</link>
		<comments>https://weseeinpixels.com/olliolli-review-ps4/#comments</comments>
		<pubDate>Wed, 27 Aug 2014 08:20:24 +0000</pubDate>
		<dc:creator><![CDATA[Myke]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[SCEE]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Network]]></category>

		<guid isPermaLink="false">https://weseeinpixels.com/?p=4774</guid>
		<description><![CDATA[<div><img width="300" height="100" src="/wp-content/uploads/2014/08/olli-olli-300x100.png" class="attachment-rss-thumb wp-post-image" alt="olli-olli" /></div>OlliOlli released early this year on the PS Vita to critical acclaim and praise. The talented folk at Roll7 delivered a game which demanded expert precision, which is rare to find nowadays. However its release on the slightly troubled handheld meant it didn&#8217;t get the mainstream attention it deserved, no doubt it&#8217;s re-release (with some [&#8230;]]]></description>
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